2021年6月7日 星期一

GSS連紹彤編導: カウボーイビバップ/星際牛仔/COWBOY BEBOP Figure & Behind Green Screen

 


2021年4月5日 星期一

GSS 連紹彤漫畫: 十兄弟P.14 水淹兄弟村 Ten Brothers Photoshop Painting Marvelous

 GSS 連紹彤漫畫: 十兄弟P.14 水淹兄弟村

Ten Brothers Photoshop Painting Marvelous

2020年8月3日 星期一

2019年3月1日 星期五

Hong Kong Digital Entertainment Industry Delegation ‧ Kuala Lumpur Exchange Group吉隆坡動漫電玩交流團

黃金種子參予Creat HK吉隆坡動漫電玩交流團,驚詫彼邦相關公司規模之大,往往數層Office;水準之高,荷李活也找其代工;發行網亦佔據東南亞市場。馬來人甚好客、有禮;就連年青的洗手間清潔員也甚有禮貌。
香港團友動畫中也有高水準的。對電玩一竅不通的我,也由從事電玩團友中,對Game有了點滴認識。
唯是4天內造訪公司未免過多,來去匆匆,彼此也未能好好切磋!若能減少一些,而交流時間多一點,相信對技術、市場了解更深,雙方也有好處……

24-27/2 GSS participated in the CreatHK the Hong Kong Digital Entertainment Industry DelegationKuala Lumpur Exchange Group.
It was surprised by their scale of the animation & video game companies, many of which are several layers of office buildings. Their work level is also high even Hollywood lets them as outsourcing. The distribution network also occupied the Southeast Asian market.
The Malays are very hospitable and courteous, and even the young washroom cleaners are very polite.
There are also high levels in the animation of Hong Kong group friends. I know nothing about video games, but through the video game friend’s explanation, I have a little bit of understanding it.
However, visiting companies in 4 days were too much, come and gone, had not been able to interact and study! If reducing it and have a little more communication time, I believe that the skills and the market will be deeper interacting and the two sides will also benefit.